Blog

  • 16 May
    Design Process Drives Creativity, Part 1

    Design Process Drives Creativity, Part 1

    This August I’ll lead a group of high school teachers in Clackamas County through a 3-day seminar to help them teach students to design and be Makers. What’s the best way to do that? Teach the teachers to make stuff! First lesson: you can’t just say “Here’s a problem, go make a solution.” Instead, you teach a consistent process that can be applied to almost any challenge. I know that I will always find creative and effective solutions to a wide range of problems. Why? Because my design process ensures it. The process gives me something to lean on when I get a difficult project, and it will give students (and teachers) the courage to go be Makers.

    I know that I will always find creative and effective solutions to a wide range of problems. Why? Because my design process ensures it.

    I’m working through a design of my own in preparation for the seminar, and I’ll be documenting the process here on the blog. I’m breaking this accelerated design into three chunks:

    1. Problem definition: requirements, constraints, and design objectives
    2. Concept generation and selection: functional decomposition and morphological charts
    3. Design and test: paper to computer to prototype

    I’ll tackle each chunk in a separate post, and they’ll be released weekly.

    Part 1: Problem Definition

    Each challenge is presented as a new client showing a “design firm” a potential project. With only this written statement from the client the teacher teams must develop design objectives, requirements, and constraints. Remember: the best solution may not be what the client has in mind! Here’s the challenge I pose myself, spoken from my client’s perspective.

    “Here’s the problem, and lots of people have it — I have a hard time keeping my indoor plants alive, I just can’t remember when I watered them. Did I do it recently? Did I just casually dump the rest of my water glass in, or did I give it a good soak? If I water them now will they be too wet? I can’t tell by looking at them and I don’t want to get all dirty sticking my finger in and also ruining my arrangement with a bunch of holes! So instead I just water whenever and hope I get lucky…wait, is that mold?”

    “I keep these plants on my desk. I tried a small self-watering planter. Great idea, really, and they can work great, but I bumped it the other day and sloshed dirty water all over my sketchpad! Besides, I can’t use those for my succulents, here, because they need to dry out almost completely. So there’s gotta be a way to do this better. Here’s what I’m thinking: an internet enabled pot that tracks moisture content!”

    “Look here, I’ve put together a little something. The pot for the plant has this sensor built in, right here, where it detects the soil moisture. Then, that runs into this little computer taped over here and the data is sent through this ethernet cable and into the cloud. Then you log in on your phone and voila! You could have an app that says, ‘hey, water your Jade tree.’ Great, right?”

    “It’s working great but I can’t seem to get the sensor to read very reliably, oh and I fried this board the last time I watered. So we need a water-tight and nice pretty way to hide all these cables and electronics. I need your help to make this work.”

     This is a problem I have all the time, so I’m thrilled to get to solve it! Now, I’m not sure that the electrified-sensor-internet approach is the right one. I’d prefer something simpler, something that’s purely visible and tactile. I think that’s what most people would want, so I’m going to back up, frame the problem, and come back to my client with three compelling solutions.

    Regularly and intentionally reviewing and revising your constraints, requirements, and objectives is an important part of the design process.

    Defining the problem means developing three things: constraints, requirements, and design objectives.

    • Constraints are somewhat firm limits imposed by physics, manufacturing methods, available resources, or design decisions you already made.
    • Requirements are features or functions that the product must have or perform to be acceptable.
    • Design objectives (the most fun) are the goals of your design, which you will aim to accomplish as best you can given the constraints and requirements.

    These three crucial components of any product design will change and evolve as the design develops. Regularly and intentionally reviewing and revising your constraints, requirements, and objectives is an important part of the design process.

    So how do you start? For a major project with sufficient budget I employ a technique known as QFD, or Quality Function Deployment. For this, we’re just going to read over the problem statement, use our brains, and write stuff down.

    First, write down the problem as you understand it. Write it again, and try to break it into more measurable language.

    Help user keep plant alive.

    Remind user to water plant.

    Design an indoor planter that assists the user in maintaining optimal moisture content.

    Great! That’s the goal. What is required of the finished product? These are our requirements.

    Requirements

    • Product shall not leak if bumped during regular use.
    • Product shall allow re-planting.
    • Product shall be waterproof, but not submersion proof.
    • Product shall be manufacturable at a reasonable cost.
    • Product shall accommodate a variety of plants: from garden herbs to succulents.

    Constraints

    • Product must not be larger than 150mm in any direction. (about the size of a tissue box).
    • Product must be prototype-able using the tools at our disposal.
    • Product must not require any special tools or consumables.

    Design Objectives

    In order to decide on design objectives, we need to better understand and define the system. In particular, what are all the things that effect the soil moisture content of an indoor plant? Write down all the variables you can think of. Ask other people, search the internet, and write it all down. I like to make a table of variables. Then I rank each variable for various categories. For this design, each variable gets three ratings from 1-5. Those ratings correspond to these questions.

    A. How much influence does this variable have on moisture content? 1 (little) to 5 (lots of influence)

    B. How much difficulty does this variable cause for the user? 1 (user doesn’t think about it) to 5 (constantly nagging)

    C. How easy is it to influence this variable with the container (our design)? 1 (practically impossible) to 5 (very easy)

    Next, combine those rankings to get a single value. I have chosen to weight the final value as: A*(B+C). This gives more weight to the degree of influence of any single variable. Now — none of this is set in stone! Use your common sense. Are you going to design a container that controls plant respiration rates? No, because you can’t.

    Here’s my variable selection matrix. Pardon the informality (and slanted lines), you’re seeing the inner workings here!

    Using this matrix and my sense, I rank the top five variables and eliminate others. Now I know what I should focus on with my design!

    Now I carefully analyze the selected variables to understand how they work and what they do. It’s a thorough but informal analysis; typically a combination of rough sketches and text that more resembles conversation than engineering analysis. Here are some sketches from this process:

    After careful thought, here are my design objectives:

    Product shall signal or prompt user at a certain soil moisture level.
    Product shall encourage and reinforce proper watering technique.
    Product shall maximize the ratio of volume to surface area, within reason.
    Product shall include features such that the user need only add plant and soil.

    OK, let’s take a break!  We know what our design must do, we know what constraints we need to work with, and we have a list of objectives that we’re designing for. Next, we’ll dive deep into the product’s function with a process called functional decomposition. Then, using the functions produced by decomposition, we’ll start generating concepts with the use of a morphological chart. Then we’ll combine concepts to make more concepts and analyze them all with another selection matrix! You don’t want to miss it.

    By David Perry Product Design
  • 10 Nov
    Talking Open Source Communities at Open Hardware Summit 2016

    Talking Open Source Communities at Open Hardware Summit 2016

    This past October I had the honor of speaking at the Open Hardware Summit put on by OSHWA and hosted here in Portland, OR. Way back in 2012 I traveled to New York for the Open Hardware Summit, and I was astounded by the passion and engagement present within almost all of the active open source communities. The event sparked my interest and passion for the open source model and 3D printing — leading directly to the F-F-Fiddle and OpenFab PDX.

    So, needless to say, I was thrilled to speak at the Summit! I used my talk as an opportunity to clarify and communicate my real purpose for publishing the F-F-Fiddle as open source. When I released the files to the world, I set out to build an open source community around the project and support others in participating in that community by making, improving, and re-designing the F-F-Fiddle.

    Open source communities thrive when they are provided optimal conditions for intrinsic motivation: autonomy, mastery, and purpose.

    This triad — autonomy, mastery, and purpose — is a concept from Daniel Pink, which he describes in his book Drive: The Surprising Truth About What Motivates Us. For any collaborative project, the community and its managers establish and influence the norms, infrastructure, and feedback mechanisms of the project and the community, whether intentionally or not.

    For true success, the norms, feedback mechanisms, and infrastructure of any project must be designed and implemented such that they maximize the individual autonomy, opportunities for mastery, and sense of purpose for all community members.

    In my talk I share what the F-F-Fiddle taught me about defining and implementing norms, feedback mechanisms, and infrastructure that maximize open source community engagement and contributions. Bonus: I play a song on a 3D printed violin in the Crystal Ballroom! Epic! You can watch my talk, below. Once you do that, click over to this page to watch all Summit speakers.

    By David Perry OpenFab Events
  • 04 Feb
    3D Printed Products are Better; Where’s Yours?

    3D Printed Products are Better; Where’s Yours?

    I recently completed my first project with a new client — Dana of Spectrum Acoustics. Folks like Dana are my ideal customers — passionate about their work and determined to improve their product with new technology. Dana approached me with a labor-intensive part that he’s been manufacturing with a table saw for his speaker systems. He hired me to redesign the part in CAD and manufacture it for him with 3D printing.

    3D printed products often mean big savings in time, money, and parts. When he switched to a 3d printed product, Dana saved 66 parts cut on the saw, 216 holes drilled in aluminum, 432 drilled and tapped holes, and 432 bolts!

    20140723_183427_resizedEach not-printed waveguide is a TON of manual work!

    Dana uses his patented speaker and waveguide design in line arrays and spiral arrays for everything from auditoriums to festivals and outdoor events. Line arrays carefully channel sound through aperture path length corrected gaps to maximize constructive interference and minimize deconstructive interference — increasing throw and dispersion. Our 3D printed waveguides used in conjunction with mechanical barriers provide frequency ranges that simply cannot be achieved with normal line array construction methods. As you walk around Dana’s line array setups, you hear fewer gaps in the sound across a greater range of listening angles. No matter where you are in the audience, you get good sound. As speakers improve and come down in cost, Dana uses smaller and smaller speakers, minimizing cost and maximizing sound quality and sound stage.

    Folks like Dana are my ideal customers — passionate about the work they do and determined to use new technology to improve their product or invention.

    Dana knows all about sound and speakers, but not as much about CAD design and 3D printing. He thought about purchasing a printer, but wisely decided to hire me to design and produce his waveguides. By hiring me, Dana gets to focus on what he’s best at: producing great sound, and I focus on what I’m best at: creating great 3D printed products.

    crossSectionIsoThe capabilities of 3D printing allowed me to improve performance by aligning the waveguide to the speaker surface.

    Not only did we save Dana loads of assembly time, but the 3D printed waveguides directly improve his system performance. Additionally, Dana can easily scale or reconfigure his design. Unlike a traditional plastic mold, we can quickly and efficiently reconfigure the speaker positions or scale the product for smaller speakers.

    2014-11-19 15.38.22The 3D printed waveguide can easily be re-configured for different speaker sizes and arrangements.

    Folks often lament the fact that we don’t have a Star Trek Replicator — that 3D printing isn’t good enough. So many are sitting and waiting for 3D printing to change the world, but what they don’t realize is that it’s up to us to make that happen. People like Dana are on the front lines: taking the plunge, 3D printing his products, and making his business more competitive. Come join the ranks — get in touch to make your own 3D printed product!

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    By David Perry 3D Prints Client Projects
  • 22 Oct
    The F-F-Fiddle Means You Can Make Anything: Here’s How

    The F-F-Fiddle Means You Can Make Anything: Here’s How

    You don’t need to be a master craftsman or an industry expert to make something new and exciting. Before I made the F-F-Fiddle, I’d never made a musical instrument. I started playing the violin when I was in grade school, and I’ve always wanted to make a violin, but I thought I’d wait until retirement — the barriers to entry for that kind of craftsmanship are so high. Then, in early 2013, I bought a 3D printer. Suddenly I had this robot that could make complex, accurate parts that I modeled on the computer. All I needed to do, then, to make a violin, was to design and model it on the computer and print it out. Shoot, I can do that all day! Let’s walk through the process I used to make the F-F-Fiddle: Research, Ideation, Design, Prototyping, Iteration. This is the same process that you can use to make, well — anything!

    1. Research

    All of my projects start with some research. For the F-F-Fiddle, I had to learn about electric violins. What do electric violins look like? What are the important components? I pinned violins that I liked to a Pinterest board to collect inspiration.

    FFFiddleInspiration

    I also took apart an old (junk) electric violin that I got for $20 from a friend. Now, I love destroying things, but taking things apart is seriously important — it’s the best way to learn how your parts need to go together. I re-used the components from the junk violin for my first F-F-fiddle.

    You gotta break it to make it.

    You gotta break it to make it.

     

    2. Ideation

    Armed with enough info about electric violins to be dangerous, I began the ideation phase. I modeled the necessary components (that I took out of the junk violin) in CAD and printed underlays — or outlines of the required parts that I could then sketch on. My sketching skills are poor, but regardless of skill level, the process of drawing is vitally important! I think it wakes up parts of your brain that (for me) typically lay dormant.

    I brought in my friend and excellent industrial designer, Dan Nicholson, during this ideation phase. Dan helped me refine my design intent and was able to beautifully communicate it with pen and paper. By working side-by-side, Dan and I developed the same vision for the F-F-Fiddle. Even though his sketches were relatively rough, we both knew exactly what we wanted to see in the instrument.

    FFFiddleSketches

    3. Design

    With Dan’s sketches in hand, and a clear vision for the F-F-Fiddle, it was time to make the thing real. This is where the design goes digital. During the computer design phase, I have to make decisions to balance my design intent (my design vision) with the realities of violin ergonomics and my manufacturing method — 3D printing. For an design engineer like myself, these hard decisions mark the beginning of the real challenge (and fun). This process took a couple of weekends, about 30-40 design hours.

    F-F-FiddleCAD2

    4. Prototyping

    I printed out the first F-F-Fiddle as quickly as possible — there is no better way to learn than by making! Sure enough, it didn’t work — the strings were way too far from the fingerboard, the bridge too flat, and the electronics were terrible. What this first one did do was validate the concept — it help the string tension, and it made noise. I knew at this point that it was possible to 3D print a violin!

    IMG_2422

    5. Iteration

    The rest of the process is iteration: perform a redesign based on feedback from the prototype, then make another prototype — repeat. My first order of business was to make a playable instrument, then to make it more durable, and then to continue with improvements for playability and ease of assembly. After another 30-40 hours of work I got to the point where the parts printed reliably and the violin felt more-or-less like a real violin — it was ready to be released to the wild!

    FFFiddles

    A lot of these steps may be familiar to you if you’ve made stuff before. The process used to make things is at the same time both universal and unchanging while it’s also being transformed by advances in digital design tools and 3D printing. No matter what you’re making or how, what’s important is that you work the steps — Research, Ideation, Design, Prototyping, Iteration. Each step is crucial to a successful project, but the real magic happens when they’re combined.

    PlayingFFFiddle

    By David Perry 3D Prints Product Design
  • 30 Jun
    OpenFab At The White House Maker Faire

    OpenFab At The White House Maker Faire

    I recently had the honor of attending the first ever White House Maker Faire! Here’s the story I was there to tell:

    David Perry, a mechanical engineer living in Oregon, chose 2014 as the year to start his own business–thanks to easy access to affordable health care. David’s new venture, OpenFab PDX, strives to empower individuals with affordable “making” services, as well as to inspire existing makers and businesses with the advantages of 3D printing and open source projects. To demonstrate these advantages, David created the F-F-Fiddle, an open source electric violin made with FFF style 3D printers. With 3D printing on the rise, David has found himself as an able advocate for the technology, and helps to bring 3D printing and digital fabrication into new environments like libraries, small businesses, and children’s events.

    They nailed it! The F-F-Fiddle is the perfect project to engage people around digital design, 3D printing, and making your ideas into real things, and I’m thrilled to have the project and OpenFab’s message recognized at such a high level. It was an amazing experience to listen to President Obama deliver his address at the Maker Faire, and I want to highlight a few parts of his speech. If you haven’t yet, take the time to watch the speech, it’s fantastic.

    I found the President’s words both motivational and incredibly validating. President Obama starts by acknowledging the new tools and technologies (digital tools) that make it easier to get things made:

    And the good news is, is that new tools and technologies are making the building of things easier than ever.  There is a democratization of manufacturing that is potentially available because of technology.  Across our country, ordinary Americans are inventing incredible things, and then they’re able to bring them to these fairs like Makers Faires.  And you never know where this kind of enthusiasm and creativity and innovation could lead.

    Making things is fun! By encouraging people to play with technology, and to play by making, we’re opening the gates to innovation. More than democratizing manufacturing, we’re democratizing innovation. We all have different experiences, different passions, and different hobbies, and that makes each of us uniquely equipped to have our own great ideas.

    There are kids out there, there are adults out there right now who have a great idea.  And they don’t have access to the capital they need.  They don’t have the tools they need to put together a prototype.  They don’t know how to link up with folks who could help refine those ideas.  And what the Maker movement does, what technology does, what the information revolution does is it allows all those folks to suddenly be a part of this creative process.

    This is my favorite part, because I am one of those “folks who [can] help refine those ideas.” Thanks, Mr. President! I’m thrilled to be a part of a worldwide movement dedicated to empowering people to make things. Perhaps the most important effects of Making can be felt in education. The President breaks it down:

    …what’s happening is, is that the young people now are able to learn by doing.  So math, science all gets incorporated into the task of actually making something, which the students tell me makes the subject matter that much more interesting.

    Making things is crucially important for the future of our country, our education, and our culture. The President emphasizes in his speech how important it is for everyone to be empowered to make their ideas into real things. The process of making things, of making your ideas real, leads to innovation, it leads to creative expression, and it’s a heck of a lot of fun!

    It’s time for all of us to take action. Whether that means beginning to prototype that idea you’ve been thinking about for years, implementing new programming at your school or community center, or preparing your product for mass-manufacturing — take that next step. Not sure what the step is, or how to do it? Don’t worry, just get in touch and together we’ll get it made!

    I want to leave you with this last excerpt from the President’s speech, as he quotes the teenage founders of Beatty robotics:

    …the Beattys say one of the main things they’ve learned over the last few years isn’t about power tools or engineering or electronics.  What they’ve learned is that, “If you can imagine it, then you can do it — whatever it is.”  And that’s a pretty good motto for America.

     

     

    By David Perry OpenFab Events
  • 02 Apr
    3D Printing Biomimicry Leads to Righteous Ripping

    3D Printing Biomimicry Leads to Righteous Ripping

    Where the soft calls of ocean mammals meet carefully extruded polycarbonate plastic,  high-performing and beautiful surfboard fins are born. Boardshaper Roy Stuart has combined two things that will save the world: biomimicry and 3D printing.

    [I wrote this blog for product design blog, Solidsmack. It’s re-posted here with permission.]

    Most surfers these days ride with three fin, or ‘thruster,’ setups. Thruster fins offer a good balance of performance and stability. Some use two fins, which is less stable and more maneuverable and typically used only in small water. Beginners, long boarders, and folks that like retro equipment use single fin setups. Offering much greater stability, single fins also limit performance significantly. To get a sense of the difference between thruster and single-fin performance, imagine a ‘70s surf video of riders smoothly flowing along a wave, and then contrast that with modern surfers shredding the heck out of it. That difference is due, in part, to the better performance of thruster fins.

    Roy Stuart’s Duke board is a beautiful $369,000 take on classic single-fin style boards.

    From what I read on the internet, Roy Stuart’s focus is on the basic essence of surfing — catching waves. He likes to do it with large wooden boards that are elegantly crafted over long periods of time (years). To improve the performance of his single-finned masterpieces (as well as others’), Roy optimized the flow across the fin by adding a series of bumps, known as tubercles, to the leading edge of the fin. This forces water into faster currents which in turn increases performance. The use of leading edge tubercles (bumps) for improved performance is not new, Humpbacked whales have used them for millennia!


    A humpback fin, photo taken by MrMoorey on Flickr.

    Humans have long been inspired by nature, but in this day of pocket screens and wearable computers it’s easy to overlook the natural solutions that surround us every day. Despite this, there is a rapidly growing trend towards biomimicry — the use of the natural world as inspiration for solutions to human problems. Bio-inspired solutions often result in astounding efficiency gains, and fluid flow is a common application. If you’re interested in learning more about biomimicry, check out Ask Nature as well as Jay Harman’s recent book, The Shark’s Paintbrush.

    Biologically inspired designs often require complex geometry that can be difficult to make with modern production methods. 3D printing offers a manufacturing technique that is similar to many of those found in nature — like a sea creature building a shell — and presents a new set of design constraints that encourages organic shapes and experimentation. For his fin, Roy considered a variety of manufacturing methods, but found them all either too difficult (machining a tall skinny thing causes deflection) or too expensive (tooling costs). He ended up partnering with a local design and 3D printing firm — Palmer Design and Manufacturing, for the development of the fin.

    I contacted Palmer Design to get some information on the project, and was very pleased when Andrew Palmer responded with insight into their design process.

    Yes, it is this easy. From Palmer Design and Manufacturing.

    Palmer designed the fin in Solidworks, as you can see from the process shot, above. While Andrew declined to comment on their specific slicing software and printer setup, he did imply that they use a secondary piece of software that allows them to specifically control internal part geometry. By controlling infill geometry and using polycarbonate — a very strong printing material — the folks at Palmer were able to overcome their biggest challenge: fin strength.

    The majority of the fin looks like it’s printed with rectilinear infill — often considered the strongest choice. 

    The fin is printed vertically with an FDM process. This build orientation means that as the fin flexes against it’s broad faces it is pulling the deposited layers apart. The bonding strength between layers is often the weakest link in a FDM part, but for part resolution and printing ease, it doesn’t make sense to print the fin in any other orientation. The strength Palmer has achieved here is impressive, and you can watch them break a fin.

    Roy’s original fin, right, blows my mind with beauty. Picture from Roy’s website.


    There are presently 17 versions of the fin. Picture from Roy’s website.

    Each fin takes 2-6 hours to print. Using 3D printing, there’s no penalty to making a greater number of unique parts, and at present they have about 17 different versions. (3D printing will save the world.)

    By combining his knowledge of surfing and board construction with biologically inspired aerodynamics and additive manufacturing techniques, Roy Stuart is now able to sell performance enhancing and affordable surfboard fins. For those of us that work in product design and manufacturing, biomimicry and 3D printing will continue to produce better products, more efficient processes, and game changing (anti-gravity) manufacturing methods. Considering the global problems we face, it’s important that we understand, embrace, and contribute to these changes.

    Title photo of Roy Stuart by Alan Gibson from the New Zealand Herald, copied from Matrix Surfboards.

    By David Perry 3D Prints Product Design
  • 31 Oct
    Have a 3D Printed Halloween

    Have a 3D Printed Halloween

    It smells like fall outside, and it smells like melting sugary plastic inside! Tonight, kids in all neighborhoods will make the rounds, collecting candy and showing off their costumes. It’s a golden opportunity to squeeze in a little STEAM (Science, Technology, Engineering, Art, Mathematics) excitement!

    For Halloween, we’ll be giving away 3D printed figurines with our candy, and the same models will emerge from the mists on the printer in our driveway laboratory. Holidays provide great opportunities to have fun with 3D printers. Here are some of my favorite Halloween printing projects:

    1. Print out giveaways for trick-or-treaters! The constant thud of Snickers in your pumpkin bucket can get boring–mix it up by handing out custom printed figures! We’re giving out TARDIS models, scary pumpkins, and spectres. To see these models and other good Halloween prints, check out my Halloween thingiverse collection. All of the objects I’m printing were downloaded from Thingiverse–no 3D modeling required!
    2. Jack-o-Lantern1Make your own costume props. I found a project from Tunell in Flagstaff, AZ, he says: “My son’s Harry Potter halloween costume came without Harry’s glasses. I couldn’t believe it! I designed some that will fit nicely on his face. They are small and designed to fit a 5 year old.” Perfect example! If you know how to make a quick 3D model, there are so many options. There are also a ton of props on Thingiverse, like Tunell’s Harry Potter glasses, so hop on and see what you can find.
    3. Make Halloween decrations with your printer. I 3D printed some coral candle fixtures from Ecken on Thingiverse. These will sit out next to the 3D printer with a battery operated tea tree light to provide the right spooky ambience. I’ll also have some dry ice and water nearby in the roundom vase I printed for Maker Faire. You can download Halloween cookie cutters, creepy spiders, skull LED lanterns, and more. For a great variety of holiday projects, be sure to check Make and Instructables.
    4. Create something new! Sometimes the weirdest and creepiest things come from your own ideas – or better yet, your kids. How about the combination of a cat and the ubiquitous 3D printed octopus? Free CAD tools like Blender allow direct modification of STL files (the file you download from Thingiverse) and new tools like Matter Remix make it really easy to customize existing STL files.

    We’ll upload pictures from Halloween, so check back to see how we used 3D printing to get kids excited about technology and creativity!

    If you want to talk over a project idea or you need help figuring out what CAD system to use, contact us for a free initial consultation. We can also bring the printing to you–how about a fresh take on birthday party entertainment?

  • 23 Sep
    Maker Faire: Get it Made!

    Maker Faire: Get it Made!

    We had so much fun at Portland’s Mini Maker Faire! We were thrilled to show a lot of people 3D printing for the first time and watching everyone figure out and understand the technology was great. Having a fiddle on hand while printing fiddle parts really helped to tie it all together, too.

    More than the F-F-Fiddle or the 3D printer, though, we all enjoyed seeing what you want to make on the ‘Get it Made’ board. The board was a huge hit and we’ve got several things to make! Here are the top five.

    LegoGuy

    Honorable mention: Legos      

    We had multiple sketches of legos and lego-related items, like this lego guy. Custom legos are definitely something that you can make on a 3D printer or a laser cutter. If you search Thingiverse, you’ll find a number of interesting items, like custom connectors so that you can use your legos with your k’nex! You can also make a 3D printer with legos.

    LaserFight

    Honorable mention: Laser Fight!

    The laser fight against a three-clawed monster is totally epic. Whoever sketched this up really put effort into the detail. Shoot, one of the fighters even has some sort of logo or badge on their shirt! So, what could we make from this sketch—how about a crazy looking three-clawed monster, army men, and laser guns?

    RowansFlute

    Number 5, Rowan’s Flute

    Great idea, Rowan! Flutes are nice and portable and easy to make yourself. I had a math teacher in high school that hand-made his Irish flutes and they sounded great. Check out some of the projects on Instructables and Thingiverse.

    FlyingPig

    Number 4, Flying Pig

    This flying pig has retractable wings. That must be to help him handle the forces involved when he passes the sound barrier! How would you make a flying pig? That’s a tall order.

    SpiceRack

    Number 3, Bicycle Spice Rack

    OK, we will be making this one. I LOVE bikes and cooking, so I’m biased, but this is genius! And, yes, the wheels can spin, but we’ll have to incorporate that in a way that doesn’t jostle your spices. Stay tuned, this one will be happening.

    Tardis

    Number 2, Doctor Who TARDIS (Time and Relative Dimension in Space)

    While I love freely revealing designs and ideas, I unfortunately cannot share my TARDIS design with you. It’s just too powerful a technology to release into the wild. You can print a TARDIS model, though, and there are several on Thingiverse. This amazing Transformer TARDIS caught my eye.

    ExtensionCord

    Number 1, Retractable Extension Cord

    This is a great idea! I know exactly where I would put it in my garage… I bet we could make a prototype, but it would be pretty bulky. This would be a good submission for a crowd-sourced design firm called Quirky. Next time we’ll have everyone put down names and emails on your ideas so that proper credit can be given when due. If this is your idea, get in touch with us!

    Thanks to everyone who wrote down and voted on ideas. I hope you all had fun! There were a bunch of good ones up on the board. Many of them have versions of some sort up on Thingiverse or on Instructables, so check out those websites to see if there’s something you want to make. If you need any parts or assistance during the process of making something, let us know!

    By David Perry OpenFab Events
  • 05 Sep
    How to Design for 3D Printing

    How to Design for 3D Printing

    3D printing is the fastest way to go from CAD model to physical part. 3D printing also allows the designer to break many of the rules that apply to subtractive manufacturing techniques like CNC machining. With these powers combined…3D printing is awesome! But it’s not a free ride, to make great products you have to learn how to design for 3D printing.

    3d printers, like any manufacturing method, have limitations. Inexpensive machines (<$3000) are generally all Fused Filament Fabrication (FFF) types, so that’s what we’ll focus on for now. These machines construct 3-dimensional parts by building them layer-by-layer with extruded plastic. Generally these printers print one layer at a time on a fixed X-Y plane. After one layer is complete, the build platform moves down by one layer thickness (or the print head moves up), and another layer is deposited.

    So, how do you design for 3D printing? Easy — learn these ‘rules’ that I use when I design 3D printed parts.

    Keep in mind, rules are only guidelines; please stretch and break these as much as you can to learn about your machine and its capabilities.

        1. Design your part to have a flat surface. While it’s not critical, it’s very helpful to have a nice flat surface to select as your first layer. You can have your slicer fake it with support material, but support material is a pain to clean off and can mess up your beautiful layered surface finish.
        2. Keep under-hanging angles near or below 45°. If you keep your underhangs at or below 45°, you won’t need support material! They’ll all come out looking very nice and you’re more likely to have successful prints on the first try.
        3. Keep bridges to about 30mm or less. Bridging–the act of trailing filament between two supports (forming a bridge)–is fun. As long as you keep them short, it’s easy, too. If you’re planning a bridge on a large part, try to test it out first to make sure your part won’t fail. Nothing’s worse than having a print fail towards the end of a large part!  EDIT: I just bridged 80mm. It took a couple layers to firm up but I was blown away that it worked as well as it did. It just goes to show…BEND THE RULES!
        4. Design your own support material. You can minimize the supports needed and the effort required to remove them by designing them yourself. Obey rules 2 and 3 and keep the supports small enough to easily trim with a pair of snips.
        5. Use the X-Y gantry for complex geometry. The X-Y gantry moves with very good resolution. The Z: not so much. I think the topographic look formed by the layers of material is really cool, but if you have complex geometry that you want to come out just right, try to use the X-Y gantry as much as possible. Common examples include holes, text, and logos.
        6. Load along the layers. If you are designing a part that sees some load, design it in such a way that the loading does not try to pull apart the layers. Any applied forces and bending should be along the layers. Think about it like this: if you only printed half of your part, do you still have the necessary geometry to support your loading scheme?

    Now you know it — how to design for 3D printing. Go make stuff! Keep these rules in mind, but be sure to stretch them.

    By David Perry 3D Prints Product Design